Needs small changes for greatness, far too "random"
The game lacks some simple documentation that would make it easier to start. Some upgrades give you quick, vit, str, etc, but in the beginning you have no idea what that means. It would be nice that as you select an upgrade it could show you how it increases the stat (example, what does 1Vit do to my health).
The other problem is the randomness. The idea that there is strategy is limited. The skills you are allowed to pick are random and sometimes can be frustrating that youve never been offered the upgrade you really need (example, potions are worth 1>>2). Many of the skills you use are too random as well (Convert random monster, Convert Random sword, Next turn any monster is...). Really strategy comes into play when you could choose the sword or blocks or monster, everything else is just a tactic. Maybe a tech tree/equip upgrade would be more useful.
The rate at which monsters appears is somewhat bizarre too. Sometimes youll blow away 10-20 blocks and 15-18 are monsters, and the next turn only 2. This is most frustrating of all. The only strategy you can have is that "most times", more than 60% of blocks removed will result in a monster.
Difficulty curve is off too. You often play for 100-200 turns easy, then youre wiped out in 3 turns.
An Undo button would be nice, even if it has to "cooldown". I find there are times Im bumped or not sure of finger placement and miss the block/path I wanted.
Im not convinced the calculation for the armour removal is correct.
williewonkerz about
Dungeon Raid, v1.3.4